Would it be possible to calculate the camera's vertical view angle based off heightPercent or direction angle from the CC.camera entity? (I've attached visual illustrations of what I'm trying to describe).Äigging through components.xml, I've also found Looking at components.xml, I see that the Camera entity has I really like the Nonogram Modern sight, andI want to put ellipses where the NG Modern sight has speed marks, scaling the ellipses vertically compared to the angle of the camera looking down at the water. My question: I want to get the vertical angle or altitude of the camera, so I can calculate the angle of the camera relative to the water's surface. (var cameraComponent:gfx = "$datahub.getSingleEntity(CC.camera).camera") The nonogram sights get their fov values from What I don't understand is the camera entity and what values I can pull from it. The Unknown scripts seem to be a flavor of lisp crossed with a markup language and actionscript, and aren't too difficult to wade through (with the documentation in the Modder's Manual's here). Hello, I'm not experienced with modding, but I've been digging through the scripts for the nonogram sights and I've been thinking of tweaking the modern variant to fit my own tastes.
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